Q. Does the UPROPERTY macro have any benefit for things that don't need it? 08-11-2017, 11:04 AM I've heard vaguely that things declared to be UPROPERTY can be handled by the engine's garbage collector, but I'm having trouble understanding the practical application. If I have a variable that is only used on the C++ side, do I gain anything from making it a UPROPERTY? Does the answer change if it..